A video game drama ? No A historical drama ? Maybe.
This drama had real potential in view of the first episode, which I found very amusing and in which the video game universe had a real importance (we see the character of Shen Nuo appearing several times because the program decided so), which is no longer the case afterwards. The humor is less present afterwards, and the video game is totally non-existent.
The big problem with this drama, in my opinion, is that the video game universe is just a pretext, present only in the first and last episodes, and then disappearing. In my opinion, this is not a drama about a person testing a video game, but simply a historical drama with excerpts at the beginning and end of a person testing a video game.
The logic of the video game is nowhere to be found. Lian Man'er doesn't interact with the other characters as someone who knows that these are just lines of code should. From the very first second, she treats the characters like family, crying when a character dies. Everything is illogical in her approach to the game, even though she knows that nothing around her is real.
What's more, she doesn't act at all like she's in a video game. Everything that happens to her seems to be a personal attack, even though she knows once again that nothing is real. She takes things too much to heart that are only there to advance the game's story.
What's more, it's logical for a video game to be made up of several intermediate missions to reach a final goal and bring the game to a close - that's the logic of any video game. But not this one. Here, there's only one mission: to acquire 1,000 taels of gold. I find this so illogical and nonsensical, especially as, with the drama's scenario, this was a perfect intermediate mission for, say, the family to gain independence, or to obtain the restaurant that would allow this and that. The ultimate goal would be to defeat the big bad, made possible by the intermediate missions that allow us to get closer to him. What's really a shame is that the intermediate elements are there, there are these steps that allow this rapprochement, but there's no link made with the game, whereas if they were made necessary by missions, not only would it allow a real logic of this video game universe to be included, but also the drama would be much more coherent. There are certain events and decisions that make little sense, but if their origin were a mission in the game, everything would become coherent: this action occurs because it's necessary for the progress of the game. But here, the drama is full of inconsistencies, which is a real shame because if more video game elements were included, like more missions for example, this probably wouldn't be the case.
Furthermore, the character is testing a video game, that is, it's not yet fully functional, so I'd have found it interesting if there had been some bugs in the game, but the game still has to be present in the drama...
The drama itself isn't bad, but you just have to be aware that it's a historical drama and nothing more. You can't say that the drama is about someone testing a video game, since there's virtually nothing to show for it in the drama.
Regardless of the fact that the drama is supposed to be a video game, we can't say it's bad for a historical drama.
The actors are decent ( I was relieved to see that the lead actress played better than in "Wrong Carriage, Right groom", I had some misgivings), the ost is not bad.
Only, the inconsistencies in the story are inevitable, a real pity as they could have been avoided in my opinion. The inconsistencies with the video game universe are too present for me, so I don't really recommend the drama.
But it doesn't mean that the drama is really bad either, like I said, it is a decent historical drama.
The big problem with this drama, in my opinion, is that the video game universe is just a pretext, present only in the first and last episodes, and then disappearing. In my opinion, this is not a drama about a person testing a video game, but simply a historical drama with excerpts at the beginning and end of a person testing a video game.
The logic of the video game is nowhere to be found. Lian Man'er doesn't interact with the other characters as someone who knows that these are just lines of code should. From the very first second, she treats the characters like family, crying when a character dies. Everything is illogical in her approach to the game, even though she knows that nothing around her is real.
What's more, she doesn't act at all like she's in a video game. Everything that happens to her seems to be a personal attack, even though she knows once again that nothing is real. She takes things too much to heart that are only there to advance the game's story.
What's more, it's logical for a video game to be made up of several intermediate missions to reach a final goal and bring the game to a close - that's the logic of any video game. But not this one. Here, there's only one mission: to acquire 1,000 taels of gold. I find this so illogical and nonsensical, especially as, with the drama's scenario, this was a perfect intermediate mission for, say, the family to gain independence, or to obtain the restaurant that would allow this and that. The ultimate goal would be to defeat the big bad, made possible by the intermediate missions that allow us to get closer to him. What's really a shame is that the intermediate elements are there, there are these steps that allow this rapprochement, but there's no link made with the game, whereas if they were made necessary by missions, not only would it allow a real logic of this video game universe to be included, but also the drama would be much more coherent. There are certain events and decisions that make little sense, but if their origin were a mission in the game, everything would become coherent: this action occurs because it's necessary for the progress of the game. But here, the drama is full of inconsistencies, which is a real shame because if more video game elements were included, like more missions for example, this probably wouldn't be the case.
Furthermore, the character is testing a video game, that is, it's not yet fully functional, so I'd have found it interesting if there had been some bugs in the game, but the game still has to be present in the drama...
The drama itself isn't bad, but you just have to be aware that it's a historical drama and nothing more. You can't say that the drama is about someone testing a video game, since there's virtually nothing to show for it in the drama.
Regardless of the fact that the drama is supposed to be a video game, we can't say it's bad for a historical drama.
The actors are decent ( I was relieved to see that the lead actress played better than in "Wrong Carriage, Right groom", I had some misgivings), the ost is not bad.
Only, the inconsistencies in the story are inevitable, a real pity as they could have been avoided in my opinion. The inconsistencies with the video game universe are too present for me, so I don't really recommend the drama.
But it doesn't mean that the drama is really bad either, like I said, it is a decent historical drama.
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