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A faux-deep show with a harmful message
I’m actually surprised to see how much praise is being sung for Death’s Game. Death’s Game is by no means philosophical, nor does it bring anything new to the table in terms of discussion around the subject of suicide. It simply offers the common - and harmful - rhetoric of “You should feel guilty about (thinking of) killing yourself because your death will hurt others.”
Living to avoid causing pain to others - and by proxy living FOR others - is no way to live at all. In fact, according to this rhetoric, if no one would mourn your passing, then it should be fine for you to die by your own hands. Your desire to live has to come from yourself because the minute it depends on other factors you lose any semblance of control over it.
Death’s Game tackled its message wrong from the start. In my opinion, an anti-suicide show should focus on the “joys” rather than the pains of life. If you’ve ever said something along the lines of “I’m feeling down/sad/upset” and been told “well others have it worse,” did that really make you feel any less upset? Probably not. This is why reincarnations such as the baby’s don’t work as substantial support for the show’s main message.
On the topic of support for the show’s main message: this support is thin. Why? Because so much of it is just pure shock value. There are multiple instances of this. The baby. But also the prisoner reincarnation. One would think this particular story would end with the hit-and-run daughter’s father killing who he believes to be the perpetrator BECAUSE this would tie in with the idea the show was pushing about the consequences of Korea’s lenient juvenile laws. But no, the main character is then stabbed a SECOND time by another twist villain. Did this add anything to the show? No. In fact, it lessened the impact of the previous scene. So why did it need to happen?
On a side-note, the twists in this show are so random. Some I predicted from the start, like the brother being behind the airplane crash. Other twists just exist to be twists. That is not good writing.
Additionally, logically-speaking, why does Death target our main character specifically? Does she give this same experience to everyone? Surely there are others who fit her criteria more explicitly. And, on the other hand, imagine someone who has suffered much worse than Choi Yi Jae. Does said person deserve to experience more suffering (multiple deaths) simply because they sought to put an end to their own? Definitely not.
I really can’t tell what this show wants to be. It feels so ungrounded from reality that I find it hard to take it seriously. The tone feels a bit all over the place. It doesn’t help that the special effects look cheap, and that the dialogue sometimes sounds incredibly comic book-y. All it was missing was some text bubbles. I’m assuming that might be because the show is an adaptation from a Webtoon, but what works in comic format won’t always work in live action. Also, I’m not usually one to comment on bad acting, and I’m sorry to say that despite the cast being visually stunning, this show is chock-full with it.
Lastly, I felt no emotional connection to any of the characters? I wasn’t sad about any of the deaths. Which I find surprising given I’m very empathetic and often have no trouble doing so. Nor did any character relationships particularly stand out. The main character and his gf have the stock template, textbook start to their relationship, and their dynamic isn’t particularly interesting.
If Death truly cared about the main character’s respect for “death” she would show him how to love living again instead of torturing and potentially emotionally traumatizing him for the remainder of his existence.
Death’s game is not as deep and thought-provoking as some laud it to be, and it's honestly worrisome how well-received such a show is. It presents its singular perspective on suicide, which negates and ignores the mental health aspects that come along with suicidal ideation.
Living to avoid causing pain to others - and by proxy living FOR others - is no way to live at all. In fact, according to this rhetoric, if no one would mourn your passing, then it should be fine for you to die by your own hands. Your desire to live has to come from yourself because the minute it depends on other factors you lose any semblance of control over it.
Death’s Game tackled its message wrong from the start. In my opinion, an anti-suicide show should focus on the “joys” rather than the pains of life. If you’ve ever said something along the lines of “I’m feeling down/sad/upset” and been told “well others have it worse,” did that really make you feel any less upset? Probably not. This is why reincarnations such as the baby’s don’t work as substantial support for the show’s main message.
On the topic of support for the show’s main message: this support is thin. Why? Because so much of it is just pure shock value. There are multiple instances of this. The baby. But also the prisoner reincarnation. One would think this particular story would end with the hit-and-run daughter’s father killing who he believes to be the perpetrator BECAUSE this would tie in with the idea the show was pushing about the consequences of Korea’s lenient juvenile laws. But no, the main character is then stabbed a SECOND time by another twist villain. Did this add anything to the show? No. In fact, it lessened the impact of the previous scene. So why did it need to happen?
On a side-note, the twists in this show are so random. Some I predicted from the start, like the brother being behind the airplane crash. Other twists just exist to be twists. That is not good writing.
Additionally, logically-speaking, why does Death target our main character specifically? Does she give this same experience to everyone? Surely there are others who fit her criteria more explicitly. And, on the other hand, imagine someone who has suffered much worse than Choi Yi Jae. Does said person deserve to experience more suffering (multiple deaths) simply because they sought to put an end to their own? Definitely not.
I really can’t tell what this show wants to be. It feels so ungrounded from reality that I find it hard to take it seriously. The tone feels a bit all over the place. It doesn’t help that the special effects look cheap, and that the dialogue sometimes sounds incredibly comic book-y. All it was missing was some text bubbles. I’m assuming that might be because the show is an adaptation from a Webtoon, but what works in comic format won’t always work in live action. Also, I’m not usually one to comment on bad acting, and I’m sorry to say that despite the cast being visually stunning, this show is chock-full with it.
Lastly, I felt no emotional connection to any of the characters? I wasn’t sad about any of the deaths. Which I find surprising given I’m very empathetic and often have no trouble doing so. Nor did any character relationships particularly stand out. The main character and his gf have the stock template, textbook start to their relationship, and their dynamic isn’t particularly interesting.
If Death truly cared about the main character’s respect for “death” she would show him how to love living again instead of torturing and potentially emotionally traumatizing him for the remainder of his existence.
Death’s game is not as deep and thought-provoking as some laud it to be, and it's honestly worrisome how well-received such a show is. It presents its singular perspective on suicide, which negates and ignores the mental health aspects that come along with suicidal ideation.
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